Home EdTech Gamification and/or Badgification classroom Framework

Gamification and/or Badgification classroom Framework

Date

Category

You might have heard about this concept before.  Or maybe you’re like me and had not heard about it.  Either way its worth your time to consider the possibilities such systems could bring to your teaching environment.  Most students are very familiar with reward, achievement, and badge systems inside of modern games.  Building your classroom around such systems can be an exciting way to engage and self motivate more students.Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems.  Modern games often tie learning certain skills inside the game to trigger additional missions worth a greater amount of points.  Many games have a leader board system that shows how each player compares to other players.  Of course not all of the methods can or should be adopted in the classroom.  But with correct structure and creativity it can help students work toward a goal rather than just a grade.  Those goal achievements could be associated with rewards or privileges. Badgeification is the use of customized badges to represent achievement of different skills or skill sets.  Think boy scouts or girl scouts.  Inside a classroom imagine a math class where a mastery badge could be a multiplication badge.  Other sub-badges could then be multiplication tables 1, 2, 3, and so on.  One could not qualify to receive the mastery badge until they have earned the sub-badges.  And earning some badges may require a mix of different unrelated badges like audio recording, photography, and video recording badges would be needed to work for a pod casting badge.  Some schools choose to make real physical badges the students can wear on their back pack.  Others use digital badges that are tracked and displayed on a website, added to email footers and the like.

You might have heard about this concept before.  Or maybe you’re like me and had not heard about it.  Either way its worth your time to consider the possibilities such systems could bring to your teaching environment.  Most students are very familiar with reward, achievement, and badge systems inside of modern games.  Building your classroom around such systems can be an exciting way to engage and self motivate more students.

Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems.  Modern games often tie learning certain skills inside the game to trigger additional missions worth a greater amount of points.  Many games have a leader board system that shows how each player compares to other players.  Of course not all of the methods can or should be adopted in the classroom.  But with correct structure and creativity it can help students work toward a goal rather than just a grade.  Those goal achievements could be associated with rewards or privileges.

Badgeification is the use of customized badges to represent achievement of different skills or skill sets.  Think boy scouts or girl scouts.  Inside a classroom imagine a math class where a mastery badge could be a multiplication badge.  Other sub-badges could then be multiplication tables 1, 2, 3, and so on.  One could not qualify to receive the mastery badge until they have earned the sub-badges.  And earning some badges may require a mix of different unrelated badges like audio recording, photography, and video recording badges would be needed to work for a pod casting badge.  Some schools choose to make real physical badges the students can wear on their back pack.  Others use digital badges that are tracked and displayed on a website, added to email footers and the like.

In thinking about this topic its good to understand key differences in types of gamers.  You have socializers, explorers, killers, and achievers.  Creating a system that suites to each of those types will can help to include more students in a fun and engaging learning environment.  For instance a helper or tutor achievement might be appealing to a socializer.

Can you see your students supporting such a system?  Maybe they can help choose the badges available.  Could other teachers use the system to create these cross-classroom achievements?  There is no doubt gaming is a huge interest to our pupils.  How can we use interest to help them learn skills and critical things for the future?

The ISTE opening Keynote “Learning is an Epic Win” by Jane McGonigal really offered compelling reasons to considering gamification in education:

Additional Resources:
Class Badges
Mozilla Open Badges
www.diy.org
Class Dojo

TOPICS

RECENT POSTS

Cybersecurity Exercises & Tools for All

This set of slides is part of my presentation from the 2019 MACE Education...

Free Website Monitoring & Status Page

This is for the IT departments and network administrators out there. I’ve been a long time user of FreshWorks ITSM Service...

Virtual, Augmented, and Mixed Reality

This set of slides is part of my presentation from the 2018 Podstock Education...

Setup picture-in-picture for Chrome on Mac

With this multitasking pro tip, you’ll be able to view YouTube videos at the same time you browse the web or do...

3D Printing Prototype Design & Creation

This set of slides is part of my presentation from the 2018 MACE Education...
43FollowersFollow
133FollowersFollow
7SubscribersSubscribe